Technical Designer
2 недель назад
D
- esign, implement, and maintain gameplay systems and logic using Blueprints and/or C++ within Unreal Engine 5;
C - ollaborate with design teams to prototype and polish features such as traversal, combat, AI behaviors, and environmental interactions;
C - reate and support tools, templates, and workflows that empower designers and improve iteration speed across studios;
D - ebug, optimize, and validate gameplay features and scripted content for performance, stability, and quality;
C - ontribute to documentation and pipelines that promote consistency and scalability across multiple studio teams;
B - ridge communication between creative and technical disciplines to ensure gameplay features meet both artistic vision and technical constraints.
3
- years of experience as a Technical Designer or Gameplay Designer on at least one shipped AAA console or PC title;
E
- years of experience as a Technical Designer or Gameplay Designer on at least one shipped AAA console or PC title;
- xpert-level proficiency in Unreal Engine 5, especially:
- lueprints (combat state machines, traversal logic, gameplay systems);
- - AS or deep familiarity with building scalable action systems.
D - irect experience designing or prototyping complex movement systems, ideally involving:
- light mechanics, boost/thrust systems, air control;
- - eamless transition between flight, hover, and ground movement;
- - eal-time navigation of large-scale environments in 3D space.
E - xperience building or supporting:
- odular ability or gear systems (customizable tech loadouts);
- - argeting and combat systems;
- - UD and contextual interaction systems.
A - bility to design, prototype, and iterate on gameplay systems quickly;
P - roven skill in performance profiling and optimization of gameplay logic (Blueprint and/or C++);
S - trong cross-discipline communication and experience working with animation, audio, and VFX teams to bring dynamic action systems to life;
A - dvanced level of English.
W
ill be a plus:
F
- amiliarity with C++ and scripting interfaces in UE5;
E - xperience with large, open-world or sandbox game structures;
P - rior work in distributed development environments;
B - ackground in rapid prototyping and iteration pipelines.
F
ounded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4,200 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high- quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
A
bout Our Team
V
olmi - A Virtuos Studio is an outsourcing company that specializes in game development and game content creation. Over the past 9 years, we have successfully completed over a thousand different projects and have gained considerable experience in creating 2D and 3D art, as well as developing turnkey games. Since 2022, we have been a part of Virtuos, the world's leading game developer, and have become the first Virtuos studio in Eastern Europe.
I
n particular, we have contributed to the development of popular games such as Diablo 2: Resurrected, Metro Exodus, Sniper: Ghost Warrior Contracts 2, Smite, Paladins, Gwent: The Witcher Card Game, and Marvel Snap. Therefore our team creates high-end gaming content and games for various Mobile, PC, Console, and VR projects.
V
- OLMI collaborates with leading global studios and publishers, allowing you to work on diverse and innovative game projects;
T - he company provides opportunities for professional advancement, including access to training, workshops, and other learning programs, helping employees develop their skills and knowledge;
C - lear and transparent employee growth assessment system with regular feedback for your career development;
A - s part of Virtuos, VOLMI offers access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world;
T - he VOLMI environment values creativity and innovation, allowing employees to realize their ideas and participate in exciting creative processes;
T - he modern office is located in the heart of Kyiv — on Podil, one of the most atmospheric districts of the city;
M - edical insurance;
S - upport for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region;
T - he possibility of remote work and flexible schedule on corporate equipment;
A - transparent system for employment types and interaction with employees, as the company is a resident of Diia.City;
O
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