Technical Artist Unity/UE
8 часов назад
Technical Artist (Art Department)
Description:
We're looking for a Technical Artist in our Art Department. The ideal candidate combines strong artistic understanding with solid technical problem-solving skills and experience working in both Unreal Engine and Unity.
You'll collaborate with multiple departments, including environment, character, animation, VFX, and UI artists, to implement high-quality assets efficiently, maintain visual fidelity, and optimize performance across platforms. You'll also help define and improve workflows, ensure technical consistency, and support the art team with tools, shaders, and automation to make production smoother and more efficient.
Responsibilities:
Act as the link between the artistic and technical sides of the production to ensure seamless asset integration and performance.
Implement and optimize art assets, materials, and shaders in Unreal Engine and Unity.
Support artists with technical solutions, tool creation, and pipeline improvements.
Collaborate with the UI team on technical implementation, animation, and in-engine setup.
Monitor and optimize scene performance (draw calls, texture memory, lighting costs, etc.).
Create and maintain custom scripts, materials, and procedural tools to streamline production.
Provide documentation and best practices for art implementation and performance.
Work closely with leads and tech teams to solve technical challenges creatively and efficiently.
Requirements:
Proven experience as a Technical Artist in a game production environment (preferably on shipped titles).
Strong knowledge of Unreal Engine (materials, Blueprints, profiling tools, shaders, LODs, instancing) and Unity (URP/HDRP, shader graph, optimization).
Solid understanding of 3D art pipelines and DCC tools such as Maya, 3ds Max, Blender, or Substance.
Understanding of performance optimization for real-time rendering (GPU/CPU profiling, draw calls, texture streaming).
Experience with UI implementation and integration workflows in game engines.
Familiarity with scripting (Python, MEL, Blueprint, C#) for automation or tool development.
Excellent communication and problem-solving skills with a collaborative mindset.
Ability to support both technical and artistic goals under production constraints.
Nice to Have:
Experience with shader development (HLSL, GLSL, or node-based editors).
Knowledge of procedural content creation (Houdini, Substance Designer).
Understanding of VFX systems (Niagara, Unity VFX Graph).
Background in art or design, with strong aesthetic sense and attention to detail.
Experience working in an outsourcing or multi-studio pipeline.
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