Unreal Engine Developer

12 часов назад


Украина, Украина Virtuos Полный рабочий день 80 000 ₴ - 120 000 ₴ в год
Description

Volmi — A Virtuos Studio is an outsourcing company that specializes in game development and game content creation. Over the past 9 years, we have successfully completed over a thousand different projects and have gained considerable experience in creating 2D and 3D art, as well as developing turnkey games. Since 2022, we have been a part of Virtuos, the world's leading game developer, and have become the first Virtuos studio in Eastern Europe.

In particular, we have contributed to the development of popular games such as Diablo 2: Resurrected, Metro Exodus, Sniper: Ghost Warrior Contracts 2, Smite, Paladins, Gwent: The Witcher Card Game, and Marvel Snap. Therefore our team creates high-end gaming content and games for various Mobile, PC, Console, and VR projects.

Join our team of like-minded people passionate about a common goal and love for games as an Unreal Engine Developer

Responsibilities
  • Design and implement AI systems, including combat, enemy states, group tactics, pathfinding, perception (EQS, AIPerception), and behavior trees;
  • Build and maintain character animation systems such as animation blueprints, state machines, blendspaces, and procedural motion (IK, root motion sync);
  • Ensure tight synchronization between combat mechanics and animation logic, including reaction states, hit feedback, casting, dodging, and combo flows;
  • Write clean, optimized, and scalable C++ and Blueprint code;
  • Collaborate with animators, designers, and other developers to integrate features smoothly into a systemic open-world gameplay loop;
  • Debug and profile AI and animation systems to ensure performance and stability at scale;
  • Participate in planning, reviews, and remote team rituals with a professional, self-managed mindset.
Qualifications
  • 4+ years of professional experience in Unreal Engine (UE4/UE5) development;
  • Solid knowledge of C++ and Blueprints with experience delivering polished gameplay features;
  • Hands-on experience with:
    • AI systems (Behavior Trees, Blackboard, EQS, AIPerception);
    • Animation logic (Montages, Blendspaces, State Machines, custom C++ logic).
  • Proven contributions to combat-heavy gameplay in shipped or prototype games;
  • Strong debugging and optimization skills;
  • Excellent remote communication and collaboration abilities in English;
  • Self-organized, reliable, and comfortable working in a distributed, cross-functional team.

Will be a plus:

  • Experience with first-person or third-person action RPGs;
  • Familiarity with networked animation replication;
  • Understanding of sandbox AI, procedural animation, or dynamic NPC interaction systems.

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