Technical Designer
1 неделя назад
- Design, implement, and maintain gameplay systems and logic using Blueprints and/or C++ within Unreal Engine 5;
- Collaborate with design teams to prototype and polish features such as traversal, combat, AI behaviors, and environmental interactions;
- Create and support tools, templates, and workflows that empower designers and improve iteration speed across studios;
- Debug, optimize, and validate gameplay features and scripted content for performance, stability, and quality;
- Contribute to documentation and pipelines that promote consistency and scalability across multiple studio teams;
- Bridge communication between creative and technical disciplines to ensure gameplay features meet both artistic vision and technical constraints.
- 3+ years of experience as a Technical Designer or Gameplay Designer on at least one shipped AAA console or PC title;
Expert-level proficiency in Unreal Engine 5, especially:
- Blueprints (combat state machines, traversal logic, gameplay systems);
- GAS or deep familiarity with building scalable action systems.
Direct experience designing or prototyping complex movement systems, ideally involving:
- Flight mechanics, boost/thrust systems, air control;
- Seamless transition between flight, hover, and ground movement;
- Real-time navigation of large-scale environments in 3D space.
Experience building or supporting:
- Modular ability or gear systems (customizable tech loadouts);
- Targeting and combat systems;
- HUD and contextual interaction systems.
- Ability to design, prototype, and iterate on gameplay systems quickly;
- Proven skill in performance profiling and optimization of gameplay logic (Blueprint and/or C++);
- Strong cross-discipline communication and experience working with animation, audio, and VFX teams to bring dynamic action systems to life;
- Advanced level of English.
Will be a plus:
Familiarity with C++ and scripting interfaces in UE5;
Experience with large, open-world or sandbox game structures;
Prior work in distributed development environments;
Background in rapid prototyping and iteration pipelines.
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