Animation Developer

8 часов назад


Украина, Украина Virtuos Полный рабочий день 40 000 ₴ - 80 000 ₴ в год
Description

Volmi — A Virtuos Studio is an outsourcing company that specializes in game development and game content creation. Over the past 9 years, we have successfully completed over a thousand different projects and have gained considerable experience in creating 2D and 3D art, as well as developing turnkey games. Since 2022, we have been a part of Virtuos, the world's leading game developer, and have become the first Virtuos studio in Eastern Europe.

In particular, we have contributed to the development of popular games such as Diablo 2: Resurrected, Metro Exodus, Sniper: Ghost Warrior Contracts 2, Smite, Paladins, Gwent: The Witcher Card Game, and Marvel Snap. Therefore our team creates high-end gaming content and games for various Mobile, PC, Console, and VR projects.

Join our team of like-minded people passionate about a common goal and love for games as an Unreal Engine Animation Developer

Responsibilities
  • Implement and maintain character animation systems including combat, locomotion, hit reactions, casting, dodges, and traversal;
  • Work closely with combat and AI teams to ensure instantaneous and believable motion responses;
  • Extend procedural animation (IK, ragdoll-to-animation blends, pose correction);
  • Integrate motion-captured data and ensure smooth transitions between gameplay states;
  • Profile and optimize animation logic for performance and memory budgets;
  • Support animation pipeline automation and iteration speed.
Qualifications
  • 3+ years of professional experience in Unreal Engine (UE4/UE5) development;
  • Solid knowledge of C++ and Blueprints with experience delivering polished gameplay features;
  • Understanding of:
    • Animation Blueprints, Montages, State Machines;
    • Root motion and timing-critical combat sync'
    • Blendspaces and transition logic.
  • Ability to profile, debug, and optimize animation runtimes;
  • Collaborative skills with design and animation teams;
  • Self-organized, reliable, and comfortable working in a distributed, cross-functional team.

Will be a plus:

  • Control Rig, IK systems (FABRIK/CCD/Two-Bone);
  • Motion matching or procedural locomotion;
  • Animation replication for multiplayer;
  • Tools development to improve animator workflows.

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